Skip to content

InferenceParams

Namespace: LLama.Common

public class InferenceParams

Inheritance ObjectInferenceParams

Properties

TokensKeep

number of tokens to keep from initial prompt

public int TokensKeep { get; set; }

Property Value

Int32

MaxTokens

how many new tokens to predict (n_predict), set to -1 to inifinitely generate response until it complete.

public int MaxTokens { get; set; }

Property Value

Int32

LogitBias

logit bias for specific tokens

public Dictionary<int, float> LogitBias { get; set; }

Property Value

Dictionary<Int32, Single>

AntiPrompts

Sequences where the model will stop generating further tokens.

public IEnumerable<string> AntiPrompts { get; set; }

Property Value

IEnumerable<String>

PathSession

path to file for saving/loading model eval state

public string PathSession { get; set; }

Property Value

String

InputSuffix

string to suffix user inputs with

public string InputSuffix { get; set; }

Property Value

String

InputPrefix

string to prefix user inputs with

public string InputPrefix { get; set; }

Property Value

String

TopK

0 or lower to use vocab size

public int TopK { get; set; }

Property Value

Int32

TopP

1.0 = disabled

public float TopP { get; set; }

Property Value

Single

TfsZ

1.0 = disabled

public float TfsZ { get; set; }

Property Value

Single

TypicalP

1.0 = disabled

public float TypicalP { get; set; }

Property Value

Single

Temperature

1.0 = disabled

public float Temperature { get; set; }

Property Value

Single

RepeatPenalty

1.0 = disabled

public float RepeatPenalty { get; set; }

Property Value

Single

RepeatLastTokensCount

last n tokens to penalize (0 = disable penalty, -1 = context size) (repeat_last_n)

public int RepeatLastTokensCount { get; set; }

Property Value

Int32

FrequencyPenalty

frequency penalty coefficient 0.0 = disabled

public float FrequencyPenalty { get; set; }

Property Value

Single

PresencePenalty

presence penalty coefficient 0.0 = disabled

public float PresencePenalty { get; set; }

Property Value

Single

Mirostat

Mirostat uses tokens instead of words. algorithm described in the paper https://arxiv.org/abs/2007.14966. 0 = disabled, 1 = mirostat, 2 = mirostat 2.0

public MiroStateType Mirostat { get; set; }

Property Value

MiroStateType

MirostatTau

target entropy

public float MirostatTau { get; set; }

Property Value

Single

MirostatEta

learning rate

public float MirostatEta { get; set; }

Property Value

Single

PenalizeNL

consider newlines as a repeatable token (penalize_nl)

public bool PenalizeNL { get; set; }

Property Value

Boolean

Constructors

InferenceParams()

public InferenceParams()